20 alien plants
Each plant has 3 craft paths with 5 tiers, from whip-fast Lash Coral to Prism Fern beams and the flame cone of the Pyre Pitcher.
An alien-plant tower defense: grow a garden of glowing xenoflora, craft it into living weapons, and hold the path against the swarm.
Coming soonEach biome bends the rules of the garden.
Plants grow from Seed to Sprout to Bloom to Elder between waves. Water them, harvest their sap, and craft each one down its own path while the swarm presses in.
Each plant has 3 craft paths with 5 tiers, from whip-fast Lash Coral to Prism Fern beams and the flame cone of the Pyre Pitcher.
Send a Botanist into the garden: plants in her aura attack faster, and each one lands in her own spaceship.
15 maps per biome, each ending in a boss. Paths curve, cut diagonally, loop and cross, and every map has its own look.
A full campaign, then plenty to come back for: daily and weekly runs, roguelike expeditions, challenges and a sandbox.
60 maps across 4 biomes, each ending in a boss. Clear them on Easy, Medium, Hard or Wild Growth to earn medals and Seeds of Knowledge.
Cleared a map? Keep it going. The waves never stop, and your best wave is saved.
One shared map a day with two twists, like a fast swarm or a glass pod. Climb the daily leaderboard.
A new expedition every Monday, the same for everyone, with its own weekly leaderboard.
Five maps back to back. Lives carry over, the seasons bend the rules, and you pick a reward card after every stop.
Four twisted replays of every cleared map, each with its own medal.
Unlimited sap, no lives lost, and any foe you like. Test builds and graft paths in peace.
New ways to play are still growing. More modes, sprouts, swarms and biomes are coming in future updates.
iOS, Android, Windows and Steam Deck.